GAILORD × PHOTON · PHOTON #1 — 2026
From photon to reality
The method behind every PHOTON work: how an elementary light event becomes an image, and how that image can be brought back to the event it came from.
The seven stages
01
Source
A word, a photo, a screenshot, a live camera capture or an AI reference image. The source is never displayed as is: it is read in luminance and becomes a probability map of detection.
02
Emission
Each detection draws one event at a time. Density and speed set the emission rate: a low rate keeps the pure photon regime, a high rate builds an image.
03
Time as colour
The arrival time of each event is coded by the spectral palette. Two palettes can be mixed to obtain an intermediate time signature, or rotate automatically along the accumulation.
04
Depth and relief
Local luminance gradients give a normal, lit by one to three sources. Relief turns the flat statistical field into volume, with a specular response that follows the light.
05
Reconstruction
The reality slider compresses the noise floor, contracts the dots and raises the contrast: the same field moves from raw event to photographic reading, and back.
06
Extension and inversion
Extension reframes the field beyond its own boundaries, inversion negates the light. Both are reversible, so a work always remains an ongoing state, never a fixed file.
07
Fixing
A frozen state is a seed, a palette, a set of parameters and an integrity hash. That signature is what the certificate of authenticity carries.
The axis, live
Move the reality, extension and invert sliders, or load one of the presets, to travel the full axis on a single field.
- photons
- 0
- time
- 0.0 s
- depth
- 0.000
- signal/noise
- 0.00 : 1
- probability
- 0.000
- rate
- 0 /s
aucun preset enregistré, réglez le champ puis enregistrez.
Presets as positions on the axis
photon pur
realism 0, low density: only the events exist.
portrait
contained spectrum, medium relief, skin and gaze.
affiche
dense dots on black ground with a spectral halo, poster reading.
landscape
cold depth, slow accumulation, wider framing.
immersion
maximum density, rotating palettes, extended field.
réel
realism 1, silver palette, maximum reconstruction.